TL;DR
URCHIN is a reverse ray tracing radiative transfer scheme optimized for modeling self-shielding effects from the UV background in cosmological simulations, offering advantages over traditional forward ray tracing methods.
Contribution
It introduces a reverse ray tracing approach that preserves resolution, invariance, and spectral accuracy, applicable to various density field representations.
Findings
Accurately models self-shielding in cosmological simulations.
Preserves UV background spectrum and amplitude in optically thin gas.
Validated against analytic solutions and realistic galactic halo models.
Abstract
We describe URCHIN, a reverse ray tracing radiative transfer scheme optimised to model self-shielding from the post-reionisation ultraviolet (UV) background in cosmological simulations. The reverse ray tracing strategy provides several benefits over forward ray tracing codes including: (1) the preservation of adaptive density field resolution (2) completely uniform sampling of gas elements by rays; (3) the preservation of galilean invariance; (4) the ability to sample the UV background spectrum with hundreds of frequency bins; and (5) exact preservation of the input UV background spectrum and amplitude in optically thin gas. The implementation described here focuses on Smoothed Particle Hydrodynamics (SPH). However, the method can be applied to any density field representation in which resolution elements admit ray intersection tests and can be associated with optical depths. We…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
