Predicting The Performance of Minimax and Product in Game-Tree
Ping-Chung Chi, Dana Nau

TL;DR
This paper compares minimax and product decision rules in game-tree search, showing that product often outperforms minimax in common games like kalah and proposing a parameter to predict their relative performance.
Contribution
It introduces the rate of heuristic flaw (rhf) as a predictor of when product outperforms minimax in game-tree search.
Findings
Product outperforms minimax in kalah games.
The rate of heuristic flaw (rhf) correlates with product’s performance.
Analytical and experimental evidence supports rhf as a predictor.
Abstract
The discovery that the minimax decision rule performs poorly in some games has sparked interest in possible alternatives to minimax. Until recently, the only games in which minimax was known to perform poorly were games which were mainly of theoretical interest. However, this paper reports results showing poor performance of minimax in a more common game called kalah. For the kalah games tested, a non-minimax decision rule called the product rule performs significantly better than minimax. This paper also discusses a possible way to predict whether or not minimax will perform well in a game when compared to product. A parameter called the rate of heuristic flaw (rhf) has been found to correlate positively with the. performance of product against minimax. Both analytical and experimental results are given that appear to support the predictive power of rhf.
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Sports Analytics and Performance
