A Performance Comparison of Different Graphics Processing Units Running Direct N-Body Simulations
Roberto Capuzzo-Dolcetta, Mario Spera (Dep. of Physics, Sapienza,, Universit\`a di Roma, Italy)

TL;DR
This paper compares the performance of various GPUs, including gaming models, for gravitational N-body simulations, demonstrating that many GPUs are cost-effective and reliable for scientific computations.
Contribution
It provides a comprehensive performance comparison of different GPUs using an OpenCL implementation for N-body simulations, highlighting the suitability of gaming GPUs for scientific tasks.
Findings
GPUs are reliable and fast for N-body problems
Gaming GPUs offer high performance-to-cost ratio
Even budget GPUs are effective for scientific simulations
Abstract
Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering, physics, etc.. In this paper we present a comparison of performance of various GPUs available on market when applied to the numerical integration of the classic, gravitational, N-body problem. To do this, we developed an OpenCL version of the parallel code (HiGPUs) to use for these tests, because this version is the only apt to work on GPUs of different makes. The main general result is that we confirm the reliability, speed and cheapness of GPUs when applied to the examined kind of problems (i.e. when the forces to evaluate are dependent on the mutual distances, as it happens in gravitational physics and molecular dynamics). More specifically,…
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