The complexity of interior point methods for solving discounted turn-based stochastic games
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen

TL;DR
This paper analyzes the complexity of interior point methods for solving discounted two-player turn-based stochastic games by reducing them to linear complementarity problems and deriving worst-case bounds.
Contribution
It extends the reduction of 2TBSGs to P-matrix LCPs to general cases and provides complexity bounds for interior point algorithms based on game parameters.
Findings
Interior point methods can be applied to 2TBSGs via LCP reduction.
Worst-case complexity bounds depend on the number of states and discount factor.
Derived bounds show how game parameters influence algorithm performance.
Abstract
We study the problem of solving discounted, two player, turn based, stochastic games (2TBSGs). Jurdzinski and Savani showed that 2TBSGs with deterministic transitions can be reduced to solving -matrix linear complementarity problems (LCPs). We show that the same reduction works for general 2TBSGs. This implies that a number of interior point methods for solving -matrix LCPs can be used to solve 2TBSGs. We consider two such algorithms. First, we consider the unified interior point method of Kojima, Megiddo, Noma, and Yoshise, which runs in time , where is a parameter that depends on the matrix defining the LCP, and is the number of bits in the representation of . Second, we consider the interior point potential reduction algorithm of Kojima, Megiddo, and Ye, which runs in time ,…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Game Theory and Voting Systems · Polynomial and algebraic computation
