The core of games on ordered structures and graphs
Michel Grabisch (CES, EEP-PSE)

TL;DR
This paper explores the properties of the core in cooperative games when the set of feasible coalitions is restricted, providing a unified framework for various existing results.
Contribution
It offers a comprehensive unification of different results concerning the core in cooperative games with restricted feasible coalitions.
Findings
Characterizes the core structure under various feasibility constraints
Provides a unified theoretical framework for existing results
Analyzes implications of coalition feasibility on core properties
Abstract
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In many situations, this assumption is too strong and one has to deal with some unfeasible coalitions. Defining a game on a subcollection of the power set of the set of players has many implications on the mathematical structure of the core, depending on the precise structure of the subcollection of feasible coalitions. Many authors have contributed to this topic, and we give a unified view of these different results.
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