Scalable peer-to-peer streaming for live entertainment content
Eleni Mykoniati, Raul Landa, Spiros Spirou, Richard G. Clegg, Lawrence, Latif, David Griffin, Miguel Rio

TL;DR
This paper introduces a scalable peer-to-peer streaming system for live entertainment that optimizes overlay network topology, uses location-based peer search, and incentivizes capacity sharing to improve quality and scalability.
Contribution
It presents a novel P2P streaming architecture with a swarming overlay, location-based peer search, and an incentives mechanism to enhance live content delivery.
Findings
Achieves low start-up delay and lag in live streaming
Efficient overlay topology minimizes propagation delays
Incentives encourage peers to contribute capacity
Abstract
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimise use of existing capacity to ensure quality of service, delivering low start-up delay and lag in playout of the live content. There are three main aspects of our solution. Firstly, a swarming mechanism that constructs an overlay topology for minimising propagation delays from the source to end consumers. Secondly, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream. Finally, a novel incentives mechanism that encourages peers to donate capacity even when the user is not actively consuming content.
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