Proving the Pressing Game Conjecture on Linear Graphs
Eliot Bixby, Toby Flint, Istv\'an Mikl\'os

TL;DR
This paper proves the pressing game conjecture for linear graphs, showing that any successful sequence of moves can be transformed into any other with minor changes, and discusses implications for genome rearrangement.
Contribution
It provides a proof of the pressing game conjecture specifically for linear graphs, a case previously unresolved.
Findings
Successfully transforms pressing paths with small alterations for linear graphs
Establishes a connection between the pressing game and genome rearrangement
Advances understanding of graph transformation sequences
Abstract
The pressing game on black-and-white graphs is the following: Given a graph with its vertices colored with black and white, any black vertex can be pressed, which has the following effect: (a) all neighbors of change color, i.e. white neighbors become black and \emph{vice versa}, (b) all pairs of neighbors of change connectivity, i.e. connected pairs become unconnected, unconnected ones become connected, (c) and finally, becomes a separated white vertex. The aim of the game is to transform into an all white, empty graph. It is a known result that the all white empty graph is reachable in the pressing game if each component of contains at least one black vertex, and for a fixed graph, any successful transformation has the same number of pressed vertices. The pressing game conjecture is that any successful pressing path can be transformed into any other…
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