Computation of the Travelling Salesman Problem by a Shrinking Blob
Jeff Jones, Andrew Adamatzky

TL;DR
This paper introduces an unconventional, material-based computational approach to approximate solutions for the Euclidean TSP by shrinking a virtual blob that morphologically adapts to city locations, offering a simple and spatially intuitive heuristic.
Contribution
The paper presents a novel, morphology-driven method for approximating the TSP using a shrinking virtual material, differing from traditional algorithms by leveraging emergent shape adaptation.
Findings
The method achieves tours within approximately 4-9% of optimal length on average.
It demonstrates a simple, spatially intuitive heuristic for TSP approximation.
The approach reveals insights into proximity graphs and human performance models on TSP.
Abstract
The Travelling Salesman Problem (TSP) is a well known and challenging combinatorial optimisation problem. Its computational intractability has attracted a number of heuristic approaches to generate satisfactory, if not optimal, candidate solutions. In this paper we demonstrate a simple unconventional computation method to approximate the Euclidean TSP using a virtual material approach. The morphological adaptation behaviour of the material emerges from the low-level interactions of a population of particles moving within a diffusive lattice. A `blob' of this material is placed over a set of data points projected into the lattice, representing TSP city locations, and the blob is reduced in size over time. As the blob shrinks it morphologically adapts to the configuration of the cities. The shrinkage process automatically stops when the blob no longer completely covers all cities. By…
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Taxonomy
TopicsSlime Mold and Myxomycetes Research · Data Visualization and Analytics · Topological and Geometric Data Analysis
