Using Serious Games to Train Evacuation Behaviour
Jo\~ao Ribeiro, Jo\~ao Em\'ilio Almeida, Rosaldo J. F. Rossetti,, Ant\'onio Coelho, Ant\'onio Le\c{c}a Coelho

TL;DR
This paper introduces a Unity3D-based serious game designed for fire evacuation training, demonstrating its effectiveness in teaching evacuation procedures and highlighting the influence of gaming experience on performance.
Contribution
The paper presents a virtual fire evacuation training tool using serious games, validated through user testing, and analyzes the impact of gaming experience on evacuation performance.
Findings
Users learned evacuation procedures through the game
Performance improved with higher video game experience
The game effectively simulates evacuation scenarios
Abstract
Emergency evacuation plans and evacuation drills are mandatory in public buildings in many countries. Their importance is considerable when it comes to guarantee safety and protection during a crisis. However, sometimes discrepancies arise between the goals of the plan and its outcomes, because people find it hard to take them very seriously, or due to the financial and time resources required. Serious games are a possible solution to tackle this problem. They have been successfully applied in different areas such as health care and education, since they can simulate an environment/task quite accurately, making them a practical alternative to real-life simulations. This paper presents a serious game developed using Unity3D to recreate a virtual fire evacuation training tool. The prototype application was deployed which allowed the validation by user testing. A sample of 30 individuals…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Human-Automation Interaction and Safety · Transportation Planning and Optimization
