False-Name Manipulation in Weighted Voting Games is Hard for Probabilistic Polynomial Time
Anja Rey, J\"org Rothe

TL;DR
This paper proves that determining beneficial false-name splitting or merging in weighted voting games is PP-hard, providing exact complexity bounds and resolving open questions about their computational difficulty.
Contribution
It establishes the PP-completeness of beneficial merging and splitting problems for key power indices, advancing understanding of their computational complexity.
Findings
Beneficial merging and splitting are PP-hard.
Matching upper bounds are provided for these problems.
Results imply these problems are unlikely to be in NP unless the polynomial hierarchy collapses.
Abstract
False-name manipulation refers to the question of whether a player in a weighted voting game can increase her power by splitting into several players and distributing her weight among these false identities. Analogously to this splitting problem, the beneficial merging problem asks whether a coalition of players can increase their power in a weighted voting game by merging their weights. Aziz et al. [ABEP11] analyze the problem of whether merging or splitting players in weighted voting games is beneficial in terms of the Shapley-Shubik and the normalized Banzhaf index, and so do Rey and Rothe [RR10] for the probabilistic Banzhaf index. All these results provide merely NP-hardness lower bounds for these problems, leaving the question about their exact complexity open. For the Shapley--Shubik and the probabilistic Banzhaf index, we raise these lower bounds to hardness for PP,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
