On the Communication Complexity of Approximate Nash Equilibria
Paul Goldberg, Arnoud Pastink

TL;DR
This paper investigates the minimal communication required for players to compute approximate Nash equilibria in bimatrix games, providing bounds and algorithms for various communication models and approximation levels.
Contribution
It introduces new algorithms and bounds for computing approximate Nash equilibria with limited communication, including polylogarithmic, one-way, and no communication scenarios.
Findings
Polylogarithmic communication yields epsilon≈0.438 for approximate equilibria.
One-way communication achieves epsilon=1/2, but cannot do better.
No communication can achieve epsilon=3/4, with a lower bound above 1/2.
Abstract
We study the problem of computing approximate Nash equilibria of bimatrix games, in a setting where players initially know their own payoffs but not the payoffs of the other player. In order for a solution of reasonable quality to be found, some amount of communication needs to take place between the players. We are interested in algorithms where the communication is substantially less than the contents of a payoff matrix, for example logarithmic in the size of the matrix. When the communication is polylogarithmic in the number of strategies n, we show how to obtain epsilon-approximate Nash equilibria for epsilon approximately 0.438, and for well-supported approximate equilibria we obtain epsilon approximately 0.732. For one-way communication we show that epsilon=1/2 is achievable, but no constant improvement over 1/2 is possible, even with unlimited one-way communication. For…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Advanced Bandit Algorithms Research
