RIO: Minimizing User Interaction in Debugging of Knowledge Bases
Patrick Rodler, Kostyantyn Shchekotykhin, Philipp Fleiss and, Gerhard Friedrich

TL;DR
This paper introduces a reinforcement learning approach for interactive knowledge base debugging that adapts to uncertain meta-information, reducing user interactions and outperforming existing strategies.
Contribution
It presents a novel reinforcement learning method that minimizes the impact of unreliable meta-information in knowledge base debugging, improving efficiency without prior fault estimates.
Findings
Outperforms entropy-based strategies in reducing user interactions
Scalable and efficient on real-world knowledge bases
Adapts effectively to unreliable meta-information
Abstract
The best currently known interactive debugging systems rely upon some meta-information in terms of fault probabilities in order to improve their efficiency. However, misleading meta information might result in a dramatic decrease of the performance and its assessment is only possible a-posteriori. Consequently, as long as the actual fault is unknown, there is always some risk of suboptimal interactions. In this work we present a reinforcement learning strategy that continuously adapts its behavior depending on the performance achieved and minimizes the risk of using low-quality meta information. Therefore, this method is suitable for application scenarios where reliable prior fault estimates are difficult to obtain. Using diverse real-world knowledge bases, we show that the proposed interactive query strategy is scalable, features decent reaction time, and outperforms both entropy-based…
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Taxonomy
TopicsSemantic Web and Ontologies · AI-based Problem Solving and Planning · Logic, Reasoning, and Knowledge
