
TL;DR
This paper explores the mathematical structure of the game Spot it(R), focusing on arranging its cards to reveal the symmetries of an order 7 affine plane, and addresses the inverse problem of card arrangement.
Contribution
It introduces a novel challenge of arranging Spot it(R) cards to illustrate affine and projective plane symmetries, emphasizing the inverse problem of deck arrangement.
Findings
Successful arrangement of 49 cards into a symmetric square
Demonstration of affine and projective plane symmetries
Method for solving the inverse arrangement problem
Abstract
The game of Spot it(R) is based on an order 7 finite projective plane. This article presents a solitaire challenge: extract an order 7 affine plane and arrange those 49 cards into a square such that the symmetries of the affine and projective planes are obvious. The objective is not to simply create such a deck already in this solved position. Rather, it is to solve the inverse problem of arranging the cards of such a deck which has already been created shuffled.
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Taxonomy
TopicsTeaching and Learning Programming · graph theory and CDMA systems · Graph Labeling and Dimension Problems
