Imitation dynamics in a game of traffic
Gabriel H. Paissan, Guillermo Abramson

TL;DR
This paper models traffic as a game where drivers imitate strategies at intersections, analyzing how cooperation and defection affect overall traffic flow and identifying conditions that optimize system velocity.
Contribution
It introduces a model of traffic dynamics based on imitation of behavioral strategies and examines how strategy composition influences traffic efficiency.
Findings
Cooperators achieve higher mean speed than defectors at high vehicle densities.
Defectors can benefit when they are a minority in a cooperative population.
A core of committed cooperators improves overall traffic speed, especially at intermediate densities.
Abstract
We study a model of traffic where drivers adopt different behavioral strategies. These can be cooperative or defective according to a driver abiding or not by a traffic rule. Drivers can change their strategy by imitating the majority, with a rule that depends on the strategies with which they have interacted. These interactions occur at intersections, where vehicles pay a temporal cost according to their strategy. We analyze the conditions under which different strategy compositions represent an advantage in the system velocity. We found that the cooperators' mean speed is higher than the defectors' even when the vehicle density is large. However, defectors can obtain benefits in their mean speed when they are a minority in an essentially cooperative population. The presence of a core of educated drivers, who persist firmly in a cooperative behavior, optimizes the speed in the system,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
