Nash equilibria with partial monitoring; Computation and Lemke-Howson algorithm
Vianney Perchet (LPMA)

TL;DR
This paper extends the Lemke-Howson algorithm to compute Nash equilibria in two-player bi-matrix games with partial monitoring, where players only receive messages, not actions, revealing new computational and theoretical insights.
Contribution
It introduces an extension of the Lemke-Howson algorithm for partial monitoring games and establishes a connection to auxiliary full monitoring games.
Findings
Extension of Lemke-Howson algorithm for partial monitoring
Finite best replies in partial monitoring games
Oddness property of Nash equilibria count
Abstract
In two player bi-matrix games with partial monitoring, actions played are not observed, only some messages are received. Those games satisfy a crucial property of usual bi-matrix games: there are only a finite number of required (mixed) best replies. This is very helpful while investigating sets of Nash equilibria: for instance, in some cases, it allows to relate it to the set of equilibria of some auxiliary game with full monitoring. In the general case, the Lemke-Howson algorithm is extended and, under some genericity assumption, its output are Nash equilibria of the original game. As a by product, we obtain an oddness property on their number.
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Game Theory and Voting Systems
