Graphical Models for Game Theory
Michael Kearns, Michael L. Littman, Satinder Singh

TL;DR
This paper introduces graphical models for multi-player game theory and provides efficient algorithms for computing Nash equilibria in tree-structured games, enabling distributed and approximate solutions.
Contribution
The work develops novel graphical models for multi-player games and presents polynomial-time algorithms for Nash equilibrium computation in tree-structured games, including approximate and exact methods.
Findings
Efficient polynomial-time algorithms for Nash equilibria in tree games.
Distributed message-passing implementation for equilibrium computation.
Extension possibilities for equilibria with global properties.
Abstract
In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local matrices. The interpretation is that the payoff to player i is determined entirely by the actions of player i and his neighbors in the graph, and thus the payoff matrix to player i is indexed only by these players. We thus view the global n-player game as being composed of interacting local games, each involving many fewer players. Each player's action may have global impact, but it occurs through the propagation of local influences.Our main technical result is an efficient algorithm for computing Nash equilibria when the underlying graph is a tree (or can be turned into a tree with few node mergings). The algorithm runs in time polynomial in the size of…
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Taxonomy
TopicsGame Theory and Applications · Bayesian Modeling and Causal Inference · Opinion Dynamics and Social Influence
