Sketch-to-Design: Context-based Part Assembly
Xiaohua Xie, Kai Xu, Niloy J. Mitra, Daniel Cohen-Or, Baoquan Chen

TL;DR
This paper introduces an interactive sketch-based system for 3D object design that leverages contextual information from existing models to facilitate efficient part assembly and design exploration.
Contribution
It presents a novel sketch-to-design system that uses contextual cues from a large collection of models to suggest relevant parts during 3D object creation.
Findings
Effective in generating relevant shape suggestions
Speeds up the design process with contextual cues
Enables exploration of new shape variations
Abstract
Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy without a clear target form. In the spirit of modeling-by-example, we facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmented 3D models. We propose an interactive sketch-to-design system, where the user sketches prominent features of parts to combine. The sketched strokes are analyzed individually and in context with the other parts to generate relevant shape suggestions via a design gallery interface. As the session progresses and more parts get selected, contextual cues becomes increasingly dominant and the system quickly converges to a final design. As a key enabler, we use pre-learned part-based contextual information to…
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