Can Selfish Groups be Self-Enforcing?
Guillaume Ducoffe, Dorian Mazauric, Augustin Chaintreau

TL;DR
This paper analyzes the emergence and convergence of stable, self-enforcing groups in selfish network formation games, revealing how collusions influence convergence time and equilibrium efficiency.
Contribution
It provides the first comprehensive analysis of self-enforcing group formation in selfish networks, including exact convergence conditions and effects of collusions.
Findings
Convergence depends critically on collusions among players.
Exact polynomial and non-polynomial convergence conditions are established.
Collusions positively impact the efficiency of resulting equilibria.
Abstract
Algorithmic graph theory has thoroughly analyzed how, given a network describing constraints between various nodes, groups can be formed among these so that the resulting configuration optimizes a \emph{global} metric. In contrast, for various social and economic networks, groups are formed \emph{de facto} by the choices of selfish players. A fundamental problem in this setting is the existence and convergence to a \emph{self-enforcing} configuration: assignment of players into groups such that no player has an incentive to move into another group than hers. Motivated by information sharing on social networks -- and the difficult tradeoff between its benefits and the associated privacy risk -- we study the possible emergence of such stable configurations in a general selfish group formation game. Our paper considers this general game for the first time, and it completes its analysis.…
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Evolutionary Game Theory and Cooperation · Game Theory and Applications
