Evolution of Cooperation on Spatially Embedded Networks
Pierre Buesser, Marco Tomassini

TL;DR
This paper investigates how different spatial network topologies influence the evolution of cooperation in classical two-player games, highlighting the importance of hierarchical and inhomogeneous structures.
Contribution
It demonstrates that hierarchical and inhomogeneous spatial networks significantly promote cooperation, providing insights for designing interaction structures in physical spaces.
Findings
Hierarchical and inhomogeneous networks like Apollonian promote cooperation.
Spatial scale-free networks support cooperation but less than hierarchical ones.
Certain topologies shift the boundaries between cooperative and defective regions.
Abstract
In this work we study the behavior of classical two-person, two-strategies evolutionary games on networks embedded in a Euclidean two-dimensional space with different kinds of degree distributions and topologies going from regular to random, and to scale-free ones. Using several imitative microscopic dynamics, we study the evolution of global cooperation on the above network classes and find that specific topologies having a hierarchical structure and an inhomogeneous degree distribution, such as Apollonian and grid-based networks, are very conducive to cooperation. Spatial scale-free networks are still good for cooperation but to a lesser degree. Both classes of networks enhance average cooperation in all games with respect to standard random geometric graphs and regular grids by shifting the boundaries between cooperative and defective regions. These findings might be useful in the…
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