Distributed Adaptive Networks: A Graphical Evolutionary Game-Theoretic View
Chunxiao Jiang, Yan Chen, K. J. Ray Liu

TL;DR
This paper introduces a novel framework for distributed adaptive filtering using graphical evolutionary game theory, unifying existing algorithms and proposing new error-aware methods with verified effectiveness.
Contribution
It formulates distributed adaptive filtering as a graphical evolutionary game, providing a unified theoretical framework and developing new error-aware algorithms.
Findings
The framework unifies existing adaptive network algorithms.
Proposed error-aware algorithms improve filtering performance.
Simulations confirm the effectiveness of the proposed methods.
Abstract
Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules, regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
