Fast Rendezvous on a Cycle by Agents with Different Speeds
Ofer Feinerman, Amos Korman, Shay Kutten, Yoav Rodeh

TL;DR
This paper explores how differences in agent speeds on a cycle can be exploited to achieve faster rendezvous, providing bounds and algorithms that leverage asynchrony despite limited assumptions.
Contribution
It introduces optimal and near-optimal rendezvous algorithms that utilize speed differences, even with minimal assumptions and no marking capabilities.
Findings
Rendezvous time lower bound of n/(2(c-1)) for c ≤ 3.
Algorithms matching lower bounds for c ≤ 2.
Effective rendezvous strategies with minimal markings and no sense of direction.
Abstract
The difference between the speed of the actions of different processes is typically considered as an obstacle that makes the achievement of cooperative goals more difficult. In this work, we aim to highlight potential benefits of such asynchrony phenomena to tasks involving symmetry breaking. Specifically, in this paper, identical (except for their speeds) mobile agents are placed at arbitrary locations on a cycle of length and use their speed difference in order to rendezvous fast. We normalize the speed of the slower agent to be 1, and fix the speed of the faster agent to be some . (An agent does not know whether it is the slower agent or the faster one.) The straightforward distributed-race DR algorithm is the one in which both agents simply start walking until rendezvous is achieved. It is easy to show that, in the worst case, the rendezvous time of DR is . Note…
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