The Complexity of Optimal Mechanism Design
Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos

TL;DR
This paper proves that computing revenue-optimal auctions for multiple items is computationally intractable under standard complexity assumptions, even in very simple settings, highlighting fundamental limits in auction design.
Contribution
It establishes the first complexity-theoretic hardness result for multi-item auction revenue optimization, showing no efficient algorithm exists unless major complexity classes collapse.
Findings
Optimal multi-item auctions are computationally hard to find.
Hardness holds even for simple, independent item values.
Approximation is the best feasible approach under current complexity assumptions.
Abstract
Myerson's seminal work provides a computationally efficient revenue-optimal auction for selling one item to multiple bidders. Generalizing this work to selling multiple items at once has been a central question in economics and algorithmic game theory, but its complexity has remained poorly understood. We answer this question by showing that a revenue-optimal auction in multi-item settings cannot be found and implemented computationally efficiently, unless ZPP contains P^#P. This is true even for a single additive bidder whose values for the items are independently distributed on two rational numbers with rational probabilities. Our result is very general: we show that it is hard to compute any encoding of an optimal auction of any format (direct or indirect, truthful or non-truthful) that can be implemented in expected polynomial time. In particular, under well-believed…
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Taxonomy
TopicsAuction Theory and Applications · Consumer Market Behavior and Pricing · Economic theories and models
