Ball Striking Algorithm for a 3 DOF Ping-Pong Playing Robot Based on Particle Swarm Optimization
Hossein Jahandideh, Mohammad Nooranidoost, Behnam Enghiad, Armin, Hajimirzakhani

TL;DR
This paper presents a particle swarm optimization-based algorithm enabling a 3 DOF ping-pong robot to determine optimal hitting strategies, demonstrating effectiveness through simulation for targeted ball placement.
Contribution
The paper introduces a novel particle swarm optimization algorithm for real-time ball hitting in a 3 DOF ping-pong robot, adaptable to various strategies.
Findings
Effective ball hitting position calculation demonstrated in simulations
Algorithm adaptable to different hitting strategies
Potential for real-time application in robotic ping-pong
Abstract
This paper illustrates how a 3 degrees of freedom, Cartesian robot can be given the task of playing ping pong against a human player. We present an algorithm based on particle swarm optimization for the robot to calculate when and how to hit an approaching ball. Simulation results are shown to depict the effectiveness of our approach. Although emphasis is placed on sending the ball to a desired point on the ping pong table, it is shown that our method may be adjusted to meet the requirements of a variety of ball hitting strategies.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSports Dynamics and Biomechanics · Artificial Intelligence in Games · Experimental and Theoretical Physics Studies
