Greedy Selfish Network Creation
Pascal Lenzner

TL;DR
This paper studies the stability and efficiency of networks formed by simple greedy agents in a selfish creation model, showing they often approximate Nash equilibria well, especially on trees and certain network structures.
Contribution
It demonstrates that greedy equilibria can closely approximate Nash equilibria in the selfish network creation game, providing bounds and insights into their stability and efficiency.
Findings
GE capture NE on trees in the SUM version
GE are 3-approximate NE on general networks in the SUM version
GE-star networks are 2-approximate NE in the MAX version
Abstract
We introduce and analyze greedy equilibria (GE) for the well-known model of selfish network creation by Fabrikant et al.[PODC'03]. GE are interesting for two reasons: (1) they model outcomes found by agents which prefer smooth adaptations over radical strategy-changes, (2) GE are outcomes found by agents which do not have enough computational resources to play optimally. In the model of Fabrikant et al. agents correspond to Internet Service Providers which buy network links to improve their quality of network usage. It is known that computing a best response in this model is NP-hard. Hence, poly-time agents are likely not to play optimally. But how good are networks created by such agents? We answer this question for very simple agents. Quite surprisingly, naive greedy play suffices to create remarkably stable networks. Specifically, we show that in the SUM version, where agents attempt…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Optimization and Search Problems
