Architectural innovation: A game-theoretic approach
Ioannis Avramopoulos

TL;DR
This paper applies game theory to model Internet architecture as a competitive environment, aiming to explain innovation stagnation and guide towards socially beneficial outcomes.
Contribution
It introduces a game-theoretic framework for analyzing Internet architecture and proposes solutions to foster innovation and social welfare.
Findings
Model explains Internet innovation slump
Identifies evolutionary forces shaping Internet architecture
Suggests strategies for socially desirable outcomes
Abstract
In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end of understanding their emergent phenomena and the evolutionary forces that shape them. However, our results extend beyond understanding the Internet architecture toward helping the Internet population achieve socially desirable outcomes.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComplex Network Analysis Techniques · Peer-to-Peer Network Technologies · Digital Platforms and Economics
