A new approach to simulating collisionless dark matter fluids
Oliver Hahn, Tom Abel, Ralf Kaehler

TL;DR
This paper introduces an improved simulation method for collisionless dark matter fluids using phase-space tessellation, leading to more accurate and stable results, especially at high force and low mass resolution.
Contribution
It presents a novel particle-mesh technique based on phase-space tessellation that enhances the accuracy and stability of dark matter simulations compared to traditional methods.
Findings
Significantly reduces artificial fragmentation in warm-dark matter simulations.
Provides more accurate densities, velocities, and dispersions in test problems.
Improves stability at high force and low mass resolution.
Abstract
Recently, we have shown how current cosmological N-body codes already follow the fine grained phase-space information of the dark matter fluid. Using a tetrahedral tesselation of the three-dimensional manifold that describes perfectly cold fluids in six-dimensional phase space, the phase-space distribution function can be followed throughout the simulation. This allows one to project the distribution function into configuration space to obtain highly accurate densities, velocities, and velocity dispersions. Here, we exploit this technique to show first steps on how to devise an improved particle-mesh technique. At its heart, the new method thus relies on a piecewise linear approximation of the phase space distribution function rather than the usual particle discretisation. We use pseudo-particles that approximate the masses of the tetrahedral cells up to quadrupolar order as the…
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