Informaticology: combining Computer Science, Data Science, and Fiction Science
Jan A. Bergstra

TL;DR
The paper introduces 'informaticology' as an expanded academic framework that integrates computer science, data science, and fiction science to address limitations in traditional informatics and broaden its scope.
Contribution
It proposes the concept of informaticology, including fiction science as a core discipline alongside computer and data science, and illustrates its coherence through potential applications.
Findings
Fiction science is positioned as a fundamental part of informaticology.
The scope of fiction science includes game design, development, and assessment.
Potential applications include ontology of instruction sequences and software quality assessment.
Abstract
Motivated by an intention to remedy current complications with Dutch terminology concerning informatics, the term informaticology is positioned to denote an academic counterpart of informatics where informatics is conceived of as a container for a coherent family of practical disciplines ranging from computer engineering and software engineering to network technology, data center management, information technology, and information management in a broad sense. Informaticology escapes from the limitations of instrumental objectives and the perspective of usage that both restrict the scope of informatics. That is achieved by including fiction science in informaticology and by ranking fiction science on equal terms with computer science and data science, and framing (the study of) game design, evelopment, assessment and distribution, ranging from serious gaming to entertainment gaming, as…
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Taxonomy
TopicsData Visualization and Analytics · Artificial Intelligence in Games · Scientific Computing and Data Management
