Teaching introductory STEM with the Marble Game
Peter Hugo Nelson

TL;DR
The paper presents the Marble Game as an engaging educational tool that enhances students' understanding of STEM concepts through active discovery and application across biology, chemistry, and physics.
Contribution
It introduces a novel, interactive framework that integrates quantitative modeling skills into introductory STEM education, facilitating interdisciplinary understanding.
Findings
Students reported significant learning gains in real-world problem understanding.
Students successfully applied the framework to derive a new theory of osmosis.
Test results showed students could transfer concepts to novel situations.
Abstract
Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for quantitative scientific modeling skills useful across all the STEM disciplines. The approach actively engages students in a process of directed scientific discovery. In a "Student Assessment of their Learning Gains" (SALG) survey, students identified this approach as producing "great gains" in their understanding of real world problems and scientific research. Using the marble game, students build a conceptual framework that applies directly to random molecular-level processes in biology such as diffusion and interfacial transport. It is also isomorphic with a reversible first-order chemical reaction providing conceptual preparation for chemical kinetics. The…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
