Multiplayer Cost Games with Simple Nash Equilibria
Thomas Brihaye, Julie De Pril, Sven Schewe

TL;DR
This paper proves that in multiplayer non zero-sum games with selfish agents, there exist simple Nash equilibria composed of memoryless strategies, which are practical for real-world implementation due to their limited complexity.
Contribution
The paper introduces a class of multiplayer games where simple, memoryless Nash equilibria exist, including for mean-payoff, discounted-payoff, and reachability objectives.
Findings
Existence of Nash equilibria with k memoryless strategies in k-agent games.
Main strategies assume compliance, minor strategies respond to deviations.
Strategies are simple enough for practical implementation.
Abstract
Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We study such games and show that a large class of these games, including games where the individual objectives are mean- or discounted-payoff, or quantitative reachability, and show that they do not only have a solution, but a simple solution. We establish the existence of Nash equilibria that are composed of k memoryless strategies for each agent in a setting with k agents, one main and k-1 minor strategies. The main strategy describes what happens when all agents comply, whereas the minor strategies ensure that all other agents immediately start to co-operate against the agent who first deviates from the plan. This simplicity is important, as rational…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsFormal Methods in Verification · Distributed systems and fault tolerance · Logic, Reasoning, and Knowledge
