Strategy complexity of finite-horizon Markov decision processes and simple stochastic games
Krishnendu Chatterjee, Rasmus Ibsen-Jensen

TL;DR
This paper analyzes the strategy complexity of finite-horizon MDPs and SSGs, providing asymptotically optimal bounds on memory requirements and revealing sub-exponential lower bounds on the period of optimal strategies.
Contribution
It establishes tight bounds on the memory size needed for strategies in finite-horizon MDPs and SSGs and investigates the periodic properties of optimal strategies.
Findings
Counter-based strategies require at most log log (1/ε) + n+1 memory states.
Memory of size Ω(log log (1/ε) + n) is necessary.
Optimal strategies have a sub-exponential lower bound on their period.
Abstract
Markov decision processes (MDPs) and simple stochastic games (SSGs) provide a rich mathematical framework to study many important problems related to probabilistic systems. MDPs and SSGs with finite-horizon objectives, where the goal is to maximize the probability to reach a target state in a given finite time, is a classical and well-studied problem. In this work we consider the strategy complexity of finite-horizon MDPs and SSGs. We show that for all , the natural class of counter-based strategies require at most memory states, and memory of size is required. Thus our bounds are asymptotically optimal. We then study the periodic property of optimal strategies, and show a sub-exponential lower bound on the period for optimal strategies.
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Taxonomy
TopicsGame Theory and Applications · Bayesian Modeling and Causal Inference · Formal Methods in Verification
