A Simultaneous-Movement Mobile Multiplayer Game Design based on Adaptive Background Partitioning Technique
Samuel King Opoku (Kumasi Polytechnic)

TL;DR
This paper reviews challenges in mobile multiplayer games affected by latency and communication tech, proposing a grid-based background partitioning method to improve game performance over Bluetooth and Wi-Fi.
Contribution
It introduces an innovative background partitioning technique to mitigate packet delays in mobile multiplayer games, enhancing gameplay experience.
Findings
Effective delay reduction with background partitioning
Improved game responsiveness over Bluetooth and Wi-Fi
Validated design through implementation and testing
Abstract
Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players, are usually affected by such parameters as latency, type of game architecture and type of communication technology. This paper makes a review of the above parameters, considering the pros and cons of the various techniques used in addressing each parameter. It then goes ahead to propose an enhanced mechanism for dealing with packet delays based on partitioning the game background into grids. The proposed design is implemented and tested using Bluetooth and Wi-Fi communication technologies. The efficiency and effectiveness of the design are also analyzed.
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Taxonomy
TopicsPeer-to-Peer Network Technologies · Multimedia Communication and Technology · Caching and Content Delivery
