Finite-Memory Strategy Synthesis for Robust Multidimensional Mean-Payoff Objectives
Yaron Velner

TL;DR
This paper investigates strategy synthesis for multidimensional mean-payoff games with robust objectives, proving the quantitative analysis is computable and linking boolean analysis to Hilbert's tenth problem over rationals, a major open problem.
Contribution
First to study finite-memory strategy synthesis for games with mean-payoff expression objectives, establishing computability and complexity connections.
Findings
Quantitative analysis for these games is computable.
Boolean analysis reduces to Hilbert's tenth problem over rationals.
Finite-memory strategies suffice for synthesis in this setting.
Abstract
Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective. In this framework, there are two relevant synthesis problems to consider: the quantitative analysis problem is to compute the minimal (or infimum) value that player 1 can assure, and the boolean analysis problem asks whether player 1 can assure that the value of the objective is at most (for a given threshold ). Mean-payoff expression games are played on a multidimensional weighted graph. An atomic mean-payoff expression objective is the mean-payoff value (the long-run average weight) of a certain dimension, and the class of mean-payoff expressions is the closure of atomic mean-payoff expressions under the algebraic operations of…
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · Logic, Reasoning, and Knowledge
