Quid Pro Quo: A Mechanism for Fair Collaboration in Networked Systems
Agust\'in Santos M\'endez, Antonio Fern\'andez Anta, Luis L\'opez, Fern\'andez

TL;DR
This paper introduces a novel distributed mechanism for fair task allocation in networked systems that operates without payments and remains robust against selfish or rational players, suitable for decentralized environments like the Internet.
Contribution
It proposes a new game-theoretic mechanism for task allocation that does not rely on payments and is robust in decentralized, heterogeneous network settings.
Findings
Mechanism is proven to be robust against selfish behavior.
Operates effectively without monetary payments.
Applicable to decentralized systems like the Internet.
Abstract
Collaboration may be understood as the execution of coordinated tasks (in the most general sense) by groups of users, who cooperate for achieving a common goal. Collaboration is a fundamental assumption and requirement for the correct operation of many communication systems. The main challenge when creating collaborative systems in a decentralized manner is dealing with the fact that users may behave in selfish ways, trying to obtain the benefits of the tasks but without participating in their execution. In this context, Game Theory has been instrumental to model collaborative systems and the task allocation problem, and to design mechanisms for optimal allocation of tasks. In this paper, we revise the classical assumptions and propose a new approach to this problem. First, we establish a system model based on heterogenous nodes (users, players), and propose a basic distributed…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications · Peer-to-Peer Network Technologies
