Fast View Frustum Culling of Spatial Object by Analytical Bounding Bin
Munsu Ju, Yunchol Jong

TL;DR
This paper introduces a new analytical method for fast and precise view frustum culling of spatial objects in 3D graphics, improving accuracy over traditional bounding cube approaches.
Contribution
It proposes an analytical mapping technique for more accurate and efficient view frustum culling of arbitrary spatial objects in the image domain.
Findings
Enhanced culling accuracy demonstrated on terrain blocks.
Method achieves faster performance compared to traditional cube-based culling.
Applicable to complex 3D objects beyond simple bounding cubes.
Abstract
It is a common sense to apply the VFC (view frustum culling) of spatial object to bounding cube of the object in 3D graphics. The accuracy of VFC can not be guaranteed even in cube rotated three-dimensionally. In this paper is proposed a method which is able to carry out more precise and fast VFC of any spatial object in the image domain of cube by an analytic mapping, and is demonstrated the effect of the method for terrain block on global surface.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Simulation and Modeling Applications
