Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future
Ritchie Lee, David H. Wolpert, James Bono, Scott Backhaus, Russell, Bent, and Brendan Tracey

TL;DR
This paper presents a new framework combining game theory and reinforcement learning to model multi-stage decision-making by bounded rational humans, enabling strategic anticipation and computational efficiency in complex scenarios.
Contribution
It introduces the iterated semi network-form game framework and level-K reinforcement learning, extending bounded rational models to multi-stage games with practical algorithms.
Findings
Effective modeling of human strategic behavior in cyber battles
Decomposition into smaller RL problems enhances computational tractability
Predicted behaviors align with real human defender and attacker actions
Abstract
This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players (i.e., players account for one another's reward functions when predicting one another's behavior), and (3) computational tractability even on real-world systems. We achieve these benefits by combining concepts from game theory and reinforcement learning. To be precise, we extend the bounded rational "level-K reasoning" model to apply to games over multiple stages. Our extension allows the decomposition of the overall modeling problem into a series of smaller ones, each of which can be solved by standard reinforcement learning algorithms. We call this hybrid approach "level-K reinforcement learning". We investigate these ideas in a cyber battle…
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Taxonomy
TopicsReinforcement Learning in Robotics · Smart Grid Security and Resilience · Infrastructure Resilience and Vulnerability Analysis
