Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data
Jean Honorio, Luis Ortiz

TL;DR
This paper introduces a maximum-likelihood estimation approach for learning the structure and parameters of linear influence games from behavioral data, enabling causal inference and analysis of strategic interactions in large networks.
Contribution
It formulates the learning problem as MLE for LIGs, providing algorithms, theoretical bounds, and demonstrating effectiveness on synthetic and real data.
Findings
MLE captures equilibrium behavior effectively
Number of exact PSNE in LIGs is small with high probability
Algorithms perform well on synthetic and real-world data
Abstract
We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those…
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Game Theory and Applications · Complex Network Analysis Techniques
