Generating spherical multiquadrangulations by restricted vertex splittings and the reducibility of equilibrium classes
Rich\'ard K\'apolnai, G\'abor Domokos, T\'imea Szab\'o

TL;DR
This paper explores how restricted vertex splittings generate spherical quadrangulations and their relation to equilibrium classes of convex bodies, revealing structural properties and limitations of certain splitting operations.
Contribution
It characterizes specific restricted splittings that generate all quadrangulations and links these graph operations to geometric equilibrium classes of convex bodies.
Findings
S_{1,2} splittings are monotone and define unique ancestors.
S_{1,1} and S_{2,2} generate all primary equilibrium classes from finite ancestors.
S_{1,2} splittings generate a limited set of secondary classes.
Abstract
A quadrangulation is a graph embedded on the sphere such that each face is bounded by a walk of length 4, parallel edges allowed. All quadrangulations can be generated by a sequence of graph operations called vertex splitting, starting from the path P_2 of length 2. We define the degree D of a splitting S and consider restricted splittings S_{i,j} with i <= D <= j. It is known that S_{2,3} generate all simple quadrangulations. Here we investigate the cases S_{1,2}, S_{1,3}, S_{1,1}, S_{2,2}, S_{3,3}. First we show that the splittings S_{1,2} are exactly the monotone ones in the sense that the resulting graph contains the original as a subgraph. Then we show that they define a set of nontrivial ancestors beyond P_2 and each quadrangulation has a unique ancestor. Our results have a direct geometric interpretation in the context of mechanical equilibria of convex bodies. The topology…
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