Cooperation Enforcement for Packet Forwarding Optimization in Multi-hop Ad-hoc Networks
Mohamed-Haykel Zayani, Djamal Zeghlache

TL;DR
This paper introduces a self-learning game-based framework inspired by a TV game show to motivate cooperation among nodes in ad-hoc networks, improving packet forwarding efficiency.
Contribution
It proposes a novel repeated game framework that enforces cooperation in ad-hoc networks, outperforming existing self-learning game methods.
Findings
The framework effectively enforces cooperation among nodes.
Simulation results show improved packet forwarding efficiency.
The approach outperforms two existing self-learning game frameworks.
Abstract
Ad-hoc networks are independent of any infrastructure. The nodes are autonomous and make their own decisions. They also have limited energy resources. Thus, a node tends to behave selfishly when it is asked to forward the packets of other nodes. Indeed, it would rather choose to reject a forwarding request in order to save its energy. To overcome this problem, the nodes need to be motivated to cooperate. To this end, we propose a self-learning repeated game framework to enforce cooperation between the nodes of a network. This framework is inspired by the concept of "The Weakest Link" TV game. Each node has a utility function whose value depends on its cooperation in forwarding packets on a route as well as the cooperation of all the nodes that form this same route. The more these nodes cooperate the higher is their utility value. This would establish a cooperative spirit within the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMobile Ad Hoc Networks · Cooperative Communication and Network Coding · Opportunistic and Delay-Tolerant Networks
