Algebraic games - Playing with groups and rings
Martin Brandenburg

TL;DR
This paper analyzes a combinatorial game involving finitely generated abelian groups, characterizing winning strategies and nimbers, and extends the analysis to non-abelian groups and rings, revealing algebraic structure influences on game outcomes.
Contribution
It provides a complete characterization of winning strategies for the game on abelian groups and computes nimbers for 2-generated groups, extending the analysis to other algebraic structures.
Findings
Second player wins iff the group is a square (isomorphic to B×B).
Nimbers for 2-generated abelian groups are explicitly computed.
Extensions to non-abelian groups and rings are explored.
Abstract
Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group , a move consists of picking some nonzero element . The game then continues with the quotient group . We prove that under the normal play rule, the second player has a winning strategy if and only if is a square, i.e. is isomorphic to for some abelian group . Under the mis\`ere play rule, only minor modifications concerning elementary abelian groups are necessary to describe the winning situations. We also compute the nimbers, i.e. Sprague-Grundy values, of -generated abelian groups. An analogous game can be played with arbitrary algebraic structures. We study some examples of non-abelian groups and commutative rings such as , where is a principal ideal domain.
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Taxonomy
TopicsRings, Modules, and Algebras · Artificial Intelligence in Games · Advanced Topology and Set Theory
