Better Balance by Being Biased: A 0.8776-Approximation for Max Bisection
Per Austrin, Siavosh Benabbas, Konstantinos Georgiou

TL;DR
This paper presents a nearly optimal approximation algorithm for Max Bisection, improving previous results and showing that the bisection constraint does not significantly increase problem difficulty, with implications for related problems like Max 2-Sat.
Contribution
It introduces a 0.8776-approximation algorithm for Max Bisection, nearly matching the UGC-based hardness bound, and provides an optimal algorithm for a Max 2-Sat variant under UGC.
Findings
Achieved a 0.8776-approximation for Max Bisection.
Max Bisection's approximation ratio is close to the UGC hardness bound.
Provided an optimal algorithm for a Max 2-Sat variant under UGC.
Abstract
Recently Raghavendra and Tan (SODA 2012) gave a 0.85-approximation algorithm for the Max Bisection problem. We improve their algorithm to a 0.8776-approximation. As Max Bisection is hard to approximate within under the Unique Games Conjecture (UGC), our algorithm is nearly optimal. We conjecture that Max Bisection is approximable within , i.e., the bisection constraint (essentially) does not make Max Cut harder. We also obtain an optimal algorithm (assuming the UGC) for the analogous variant of Max 2-Sat. Our approximation ratio for this problem exactly matches the optimal approximation ratio for Max 2-Sat, i.e., , showing that the bisection constraint does not make Max 2-Sat harder. This improves on a 0.93-approximation for this problem due to Raghavendra and Tan.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComplexity and Algorithms in Graphs · Game Theory and Voting Systems · Computability, Logic, AI Algorithms
