A Game-Theoretic Model Motivated by the DARPA Network Challenge
Rajesh Chitnis, MohammadTaghi Hajiaghayi, Jonathan Katz, Koyel, Mukherjee

TL;DR
This paper develops a game-theoretic model inspired by the DARPA Network Challenge to analyze how social networks form teams with optimal sizes under risk aversion, revealing that in equilibrium the most advantageous groups cover a significant portion of the area.
Contribution
It introduces a novel game-theoretic framework incorporating risk aversion to study team formation and equilibrium structures in spatial and network topologies.
Findings
Richest groups cover a constant fraction of the total volume in Nash equilibria.
The model accounts for risk aversion using isoelastic utility functions.
Equilibrium analysis applies to Euclidean spaces and regular graphs.
Abstract
In this paper we propose a game-theoretic model to analyze events similar to the 2009 \emph{DARPA Network Challenge}, which was organized by the Defense Advanced Research Projects Agency (DARPA) for exploring the roles that the Internet and social networks play in incentivizing wide-area collaborations. The challenge was to form a group that would be the first to find the locations of ten moored weather balloons across the United States. We consider a model in which people (who can form groups) are located in some topology with a fixed coverage volume around each person's geographical location. We consider various topologies where the players can be located such as the Euclidean -dimension space and the vertices of a graph. A balloon is placed in the space and a group wins if it is the first one to report the location of the balloon. A larger team has a higher probability of…
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