On probabilities of Risk type board game combats
Manu Harju

TL;DR
This paper analyzes the probabilistic aspects of combat outcomes in the Risk board game, highlighting the significant influence of luck on gameplay results through a detailed probabilistic approach.
Contribution
It provides a probabilistic analysis of Risk combat outcomes, offering insights into how luck impacts game results and quantifying the role of chance.
Findings
Combat outcomes are highly dependent on dice roll probabilities
Luck plays a dominant role in determining game results
Probabilistic models can predict the likelihood of victory in battles
Abstract
Risk is a well-known turn based board game where the primary objective is nothing less than the world domination. Gameplay is based on battles between armies located in adjacent territories on the map of Earth. The combat's outcome is decided by rolling dice, and therefore a probabilistic approach can be taken. Although several results are derived, the conclusions suggest that the gameplay is highly depending on luck.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games
