Combinatorial Games with a Pass: A dynamical systems approach
Rebecca E. Morrison, Eric J. Friedman, Adam S. Landsberg

TL;DR
This paper models combinatorial games as dynamical systems to analyze how introducing a pass move affects game complexity, revealing significant structural differences between Nim and Chomp.
Contribution
It presents a dynamical systems framework to understand the impact of pass moves on well-known combinatorial games, linking them to generic perturbed games.
Findings
Pass dramatically increases Nim's complexity
Pass has minimal impact on Chomp
Structural connections to perturbed games identified
Abstract
By treating combinatorial games as dynamical systems, we are able to address a longstanding open question in combinatorial game theory, namely, how the introduction of a "pass" move into a game affects its behavior. We consider two well known combinatorial games, 3-pile Nim and 3-row Chomp. In the case of Nim, we observe that the introduction of the pass dramatically alters the game's underlying structure, rendering it considerably more complex, while for Chomp, the pass move is found to have relatively minimal impact. We show how these results can be understood by recasting these games as dynamical systems describable by dynamical recursion relations. From these recursion relations we are able to identify underlying structural connections between these "games with passes" and a recently introduced class of "generic (perturbed) games." This connection, together with a (non-rigorous)…
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