Towards an ultra efficient kinetic scheme. Part I: basics on the BGK equation
Giacomo Dimarco, Rapha\"el Loubere

TL;DR
This paper introduces a highly efficient numerical scheme for solving kinetic equations, notably the BGK equation, by splitting transport and collision steps, significantly reducing computational costs and enabling 3D solutions on standard hardware.
Contribution
The paper presents a novel splitting-based numerical method that avoids distribution function reconstruction, greatly enhancing efficiency for solving high-dimensional kinetic equations.
Findings
Reduces computational cost compared to semi-Lagrangian methods
Enables solving full 6D kinetic equations on a single laptop
Validated with numerical examples up to 3D cases
Abstract
In this paper we present a new ultra efficient numerical method for solving kinetic equations. In this preliminary work, we present the scheme in the case of the BGK relaxation operator. The scheme, being based on a splitting technique between transport and collision, can be easily extended to other collisional operators as the Boltzmann collision integral or to other kinetic equations such as the Vlasov equation. The key idea, on which the method relies, is to solve the collision part on a grid and then to solve exactly the transport linear part by following the characteristics backward in time. The main difference between the method proposed and semi-Lagrangian methods is that here we do not need to reconstruct the distribution function at each time step. This allows to tremendously reduce the computational cost of the method and it permits for the first time, to the author's…
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