Approximate Well-supported Nash Equilibria below Two-thirds
John Fearnley, Paul W. Goldberg, Rahul Savani, Troels Bjerre, S{\o}rensen

TL;DR
This paper introduces a new technique that improves the approximation guarantee for computing well-supported Nash equilibria in bimatrix games, building on previous polynomial-time algorithms.
Contribution
The paper presents a novel method that enhances the approximation ratio for epsilon-WSNE beyond the previous 2/3 bound in polynomial time.
Findings
Improved approximation guarantee for epsilon-WSNE
Polynomial-time algorithm for better epsilon-WSNE
Advancement over previous 2/3-WSNE algorithm
Abstract
In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm exists. An epsilon-well-supported Nash equilibrium (epsilon-WSNE) has the additional requirement that any strategy that is used with non-zero probability by a player must have payoff at most epsilon less than the best response. A recent algorithm of Kontogiannis and Spirakis shows how to compute a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new technique that leads to an improvement to the worst-case approximation guarantee.
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Economic theories and models
