Mixing times in evolutionary game dynamics
Andrew J. Black, Arne Traulsen, Tobias Galla

TL;DR
This paper investigates how the time to reach equilibrium in evolutionary game dynamics varies with selection intensity, revealing opposite behaviors of mixing and fixation times in different game scenarios.
Contribution
It introduces an analysis of mixing times in evolutionary games, contrasting their behavior with fixation times, using simulations and WKB approximation methods.
Findings
In coordination games, increased selection reduces fixation time but increases mixing time.
In coexistence games, increased selection increases fixation time but decreases mixing time.
Mixing times behave oppositely to fixation times depending on the game type and selection strength.
Abstract
Without mutation and migration, evolutionary dynamics ultimately leads to the extinction of all but one species. Such fixation processes are well understood and can be characterized analytically with methods from statistical physics. However, many biological arguments focus on stationary distributions in a mutation-selection equilibrium. Here, we address the equilibration time required to reach stationarity in the presence of mutation, this is known as the mixing time in the theory of Markov processes. We show that mixing times in evolutionary games have the opposite behaviour from fixation times when the intensity of selection increases: In coordination games with bistabilities, the fixation time decreases, but the mixing time increases. In coexistence games with metastable states, the fixation time increases, but the mixing time decreases. Our results are based on simulations and the…
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