Bayesian Games and the Smoothness Framework
Vasilis Syrgkanis

TL;DR
This paper extends the smoothness framework to Bayesian games, demonstrating that efficiency bounds from complete information games carry over to incomplete information settings, with improvements for certain auction types and applications to congestion and utility games.
Contribution
It generalizes the smoothness framework to Bayesian games, providing new bounds and simplified proofs for various auction and game classes, including improved PoA for first-price auctions.
Findings
Bayes-Nash PoA bounds carry over from full information games.
Improved PoA bound for first-price item bidding with subadditive bidders.
Weighted congestion and effort market games satisfy a stronger smoothness condition.
Abstract
We consider a general class of Bayesian Games where each players utility depends on his type (possibly multidimensional) and on the strategy profile and where players' types are distributed independently. We show that if their full information version for any fixed instance of the type profile is a smooth game then the Price of Anarchy bound implied by the smoothness property, carries over to the Bayes-Nash Price of Anarchy. We show how some proofs from the literature (item bidding auctions, greedy auctions) can be cast as smoothness proofs or be simplified using smoothness. For first price item bidding with fractionally subadditive bidders we actually manage to improve by much the existing result \cite{Hassidim2011a} from 4 to . This also shows a very interesting separation between first and second price item bidding since second price item bidding has PoA at…
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Taxonomy
TopicsEconomic theories and models · Auction Theory and Applications · Game Theory and Applications
