Understanding Sampling Style Adversarial Search Methods
Raghuram Ramanujan, Ashish Sabharwal, Bart Selman

TL;DR
This paper analyzes the strengths and limitations of UCT, a Monte Carlo tree search method, in various adversarial game settings, providing theoretical and empirical insights into its performance and potential improvements.
Contribution
It offers a comprehensive analysis of UCT's effectiveness across different domains and explores enhancements like informed playouts, supported by synthetic game tree experiments.
Findings
UCT's success varies with domain and heuristic quality
Informed playouts can improve UCT performance
Synthetic trees reveal properties of UCT behavior
Abstract
UCT has recently emerged as an exciting new adversarial reasoning technique based on cleverly balancing exploration and exploitation in a Monte-Carlo sampling setting. It has been particularly successful in the game of Go but the reasons for its success are not well understood and attempts to replicate its success in other domains such as Chess have failed. We provide an in-depth analysis of the potential of UCT in domain-independent settings, in cases where heuristic values are available, and the effect of enhancing random playouts to more informed playouts between two weak minimax players. To provide further insights, we develop synthetic game tree instances and discuss interesting properties of UCT, both empirically and analytically.
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Reinforcement Learning in Robotics
