Fast strategies in Maker-Breaker games played on random boards
Dennis Clemens, Asaf Ferber, Michael Krivelevich, Anita Liebenau

TL;DR
This paper studies Maker-Breaker games on sparse random graphs, showing Maker can win key games quickly when the graph's edge probability exceeds a polylogarithmic threshold.
Contribution
It establishes near-optimal winning times for Maker in Hamiltonicity, perfect matching, and k-connectivity games on random graphs with certain edge probabilities.
Findings
Maker wins these games in near-linear time on sparse random graphs.
Winning strategies are effective when the edge probability exceeds polylogarithmic thresholds.
Results apply to Hamiltonicity, perfect matching, and k-connectivity games.
Abstract
In this paper we analyze classical Maker-Breaker games played on the edge set of a sparse random board . We consider the Hamiltonicity game, the perfect matching game and the -connectivity game. We prove that for , the board is typically such that Maker can win these games asymptotically as fast as possible, i.e. within , and moves respectively.
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Taxonomy
TopicsAdvanced Graph Theory Research · Markov Chains and Monte Carlo Methods · Limits and Structures in Graph Theory
