Friends FTW! Friendship, Collaboration and Competition in Halo: Reach
Winter Mason, Aaron Clauset

TL;DR
This study investigates how friendships influence individual and team success in Halo: Reach, revealing that social ties significantly enhance performance and pro-social behaviors, with implications for designing better collaborative virtual environments.
Contribution
It combines large-scale gameplay data with survey insights to quantify the impact of friendships on performance and social behaviors in a multiplayer setting.
Findings
Friendships significantly improve individual and team performance.
Friendship ties can be inferred from behavioral data.
Friendships increase pro-social behaviors in gameplay.
Abstract
How important are friendships in determining success by individuals and teams in complex collaborative environments? By combining a novel data set containing the dynamics of millions of ad hoc teams from the popular multiplayer online first person shooter Halo: Reach with survey data on player demographics, play style, psychometrics and friendships derived from an anonymous online survey, we investigate the impact of friendship on collaborative and competitive performance. In addition to finding significant differences in player behavior across these variables, we find that friendships exert a strong influence, leading to both improved individual and team performance--even after controlling for the overall expertise of the team--and increased pro-social behaviors. Players also structure their in-game activities around social opportunities, and as a result hidden friendship ties can be…
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